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-   -   "Call of duty world at war ha smesso di funzionare" (https://www.hwupgrade.it/forum/showthread.php?t=2020626)


pieronove 22-07-2009 16:09

"Call of duty world at war ha smesso di funzionare"
 
Ciao a tutti!! Ho appena istallato Call Of Duty 5 World at War sul pc e dopo che lancio la exe mi escono un paio di schermate nere dopo di che il gioco si chiude dicendo che Cod ha smesso di funzionare...e poi le seguenti scritte:

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.14 MB memory in DB alloc
Setting initial state...
DirectX reports 1024 MB of video memory and 1714 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 341 msec for asset 'shadowcaster' of type 'material'.
Waited 11 msec for asset 'stencilshadow' of type 'material'.
Waited 151 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Loading fastfile 'ui'
used 39.49 MB memory in DB alloc
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Waiting for $init to finish. There may be assets missing from code_post_gfx.


Error during initialization:
Unhandled exception caught


Qualcuno di voi mi puņ aiutare?!?

pieronove 24-07-2009 09:29

scusate mi č bastato istallare le patch 1.2 1.3 e 1.4 e ora va benissimo...spero di essere stato d'aiuto anche per chi come me ha avuto lo stesso problema... :D


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